Monday, April 30, 2018

How to Deal With Cinema DNG from BlackMagic Cameras in FCPX

 FCPX does not like Cinema DNG and does not understand it, period. It probably never will now that ProRes RAW is out in the wild.

So what do you do when you receive a ".dng" image sequence and want to edit with FCPX? You will have to go the Offline Route, and use Resolve to do it.

Not a bad thing anyway since you will likely grade and finish your film into Resolve anyway. Probably not the only option, but one that works for me.

STEPS:
  • Import your footage into Resolve.
  • Select a day's worth of media (or half day, whatever works for you.) Generate a new Timeline from the selected media. It's good Practice to create one Timeline for each day or half day of shooting. Name it in a way you know what's what.
  • Optional: Into the Color Tab/ Camera Raw, set the Decode Using to Cinema DNG Default to make the image look somewhat normal as opposed to the washed out RAW look. If you prefer, you can leave the Setting to Camera Metadata for a log output, and turn the Log Processing to BMD Film in FCPX instead. From my experience it does not slow down editing in FCPX.
  • Optional: You can add Timecode and Clip Name Burn-in, (or any info you need visible) from Workspace/ Data Burn-in Menu.
  • Go to the Deliver Tab.
  • Select Render to FCPX.
  • Select Format: Quicktime, and Codec: Apple ProRes LT. You can choose whatever you want, LT makes things fast for me in FCPX.
  • Select the Resolution of your choice, I use HD or UHD depending which I am finalizing into.
  • I like to check Use Constant Bitrate.
  • Browse /Create a New Folder, name it "FCPX Proxy Media" or whatever you want, it will be your export folder.
  • Click Add To Render Queue. Resolve will add the Job to the Render Queue, Click Start Render.
This way Resove makes an XML that will open in FCPX and load all the low resolution/proxy clips that are a breeze to edit with in FCPX.

Edit away!

When you are done editing, Export an XML of your cut from FCPX. Import the XML into Resolve. Uncheck Automatically import Source Clips into media pool (we don't want Resolve to relink to the low res files.) Resolve will automatically link to the Cinema DNG files and populate the Timelime, ready for Color Grading / Finishing.

Thursday, April 19, 2018

I give you... ProRes RAW

ProRes was a game changer, will ProRes RAW be as successful? It certainly looks promising.

LumaForge presentation from Atomos' Jeremy Young at NAB 2018:


Excerpts:
  • Capturing 12 bit from Japanese cameras, will improve over time.
  • 16bit capable, capable of even more as it is bit independent, resolution independent, frame rate independent.
  • Two flavas: RAW (DataRate less than ProRes 422) and RAW HQ (DataRate less than ProRes 4444.)
  • Variable DataRate, lower if properly exposed image, higher if noisy sensor output.
  • Faster rendering times than real time (up to x4.)
  • Not a Mastering format, will be Mastering to ProRes4444. Indeed there is no ProRes RAW option for Export/Share in FCPX 10.4.1. Which brings the question: what about VFX roundtrips?
  • Atomos devices screens up to 10.5 stops 1500 nits HDR high brights, LUT capable, RAW to normal conversion.
  • Atomos devices support input up to 15 Stops, 12 bit RGB (will support higher bits),  up to 5.7K (at 30fps?), 4K at 60fps, up to 240fps (at 2K), 12Gb/s SDI, Camera Data (Camera, F-Stop, ISO, Shutter, Lens, Iris, WB, ND.)
  • Selected Atomos devices are HDMI RAW capable - ALTHOUGH THERE IS NO HDMI RAW OUTPUT FROM ANY CAMERA AT THIS TIME - SDI ONLY. Which manufacturer will announce HDMI RAW capable first?
  • "In HDR it looks phenomenal". Evidently that's the push: ProRes RAW the to-go solution for HDR production.
  • Real performance with FCPX: PIP 5 simultaneous streams of 6K, 4K (x3), 2K with mixed original frame rate 24p to 240p. Do you need an iMac Pro for that?
Thank you, Lumaforge!

Monday, April 16, 2018

Premiere New Folder Window STUCK!!!

OK, to reproduce this problem do this in Premiere:
  • File/New Project.
  • In the New Project Window, click onto Location/Browse.
  • Click on New Folder.
  • Click onto a Safari web browser page.
  • Click on the Location/Browse Window again...
The FREAKING New Folder Window HIDES ITSELF! All of a sudden, IT'S GONE!

It hides itself somewhere and I cannot find it, I cannot click on it, I cannot cancel.

Other Premiere windows are probably hiding it, but I cannot move them away. Premiere keeps on beeping, ding, ding, I cannot close windows, I cannot escape, nada. I have to Force Quit!

I just lost 1hr. of work - last time I saved. Not true of course, evidently I have AutoSave turned on and saving every 10min. So I actually only really lost 10min. But man! Premiere is lame sometimes.

---- UPDATE 
---- 

If this happens to you: click at the BOTTOM of the 
Location/Browse Window and move it aside. It's likely the New Folder Window is hiding behind it.

The thing is, you cannot move the Location/Browse Window by clicking on the top bar. Only if you click I the bottom section does it allow you to move it.

Adobe???

Friday, April 13, 2018

BlackmagicDesign DaVinci Resolve 15 Beta Is Mind Blowing!

 BMD just released Resolve 15 Beta and it's overwhelming! This great color grading tool has evolved into a full-on post-production in a box software.

Check the 19min. YouTube video below if you don't believe me.

https://youtu.be/84e7iCI9Jkk

Now it's very likely full of bugs and lacking many a functionality. And it doesn't have (yet) specific things we like FCPX for: Overall fluidity, Magnetic timeline, Roles, FilmStrips View, Smart Collections, etc.

Nevertheless, you have to recognize the beauty of this thing, and the beauty of where I think it's heading.

I see this new release as a full integration of all the steps in Post-prod with very advanced specialty tools just a button away: Media Manage/Edit/Color/FX/Sound/Delivery. No more clunky back and forth between departments. It's not only all under one roof, it's all under one app!

Now while we wonder and experiment with the shiny new Resolve, BMD folks will be working on Collaboration. As I foresee, editors, colorists, sound people, fx people, we will be working on the SAME Resolve project.

The editor will rough FXs in the Timeline, and "pass" them to the FX artist in an INSTANT. No more managing media, sending notes, screeners and rough comps, it's all in there!

While color, FX and audio people are working in their specialty pages, with auto-linking/management of each comp/media/project, BMD cloud will upload the newly created media in the background for all to see and use when ready. The Timeline will update AUTOMATICALLY at a push of a button, or as set in the prefs.

No more conforming as it is now BUILT-IN. And you will be able to choose when this happens: end of day, in the background, or right now!

Let's see how stable it is under stress, and where this new paradigm leads us. A lot to dig in!

Exciting times!

Friday, April 6, 2018

Motion Graphics Maps Workflow Simplified with ERSI ArcGIS Maps for Adobe Creative Cloud

 I am just finishing a documentary project that involved mapping several hundred locations in a series of motion graphics.

To do so, I used a combination of Illustrator, GoogleEarth, and Excel spreadsheets. Then I converted Illustrator paths to Apple Motion as explained in this post and animated.

Now with this ArcGIS Map add-on to Illustrator, I can skip GoogleEarth and instead import the spreadsheet inside the map console, and build / modify location markers directly inside Illustrator.
Building Maps inside Illustrator! Whoa!

Importing locations via spreadsheet! So easy!

Next time I need to build maps for a project I will likely use this workflow. Note that at this time though, only a few basemaps are vector graphics. The rasterized basemaps are of limited interest to me.

Check this YouTube video for a demo on how to use ArcGIS inside Illustrator.

Wednesday, April 4, 2018

Adobe Creative Cloud April 2018 Update

Two days before the launch of NAB, Adobe has an update for CC.

One remarkable feature is the possibility to open a Premiere project in Audition. 

You are reading this correctly: Audition can now open a Premiere project directly / natively, without the need for fancy linkage, OMF or AAF intermediaries.

- Do you read this AVID? - Do you read this APPLE?

And it supports compound media, and it adds a few niceties for good measure.

Audition has been hard to love for me coming from Protools, and way too buggy / unstable / quirky.

ProTools is still my favorite DAW, but I will test the Premiere -> Audition workflow as soon as my schedule allows.

This could be a game changer IF and only IF Adobe also irons-out Audition quirks and oddities, and at times downright aggravating behavior.

Or maybe a better way would be to incorporate Audition into a super Premiere, ala Resolve. We shall see.

- I note that Adobe is also opening Audition to scripts... Jumping onto Reaper's toes in no subtle fashion.

Interesting times.