Showing posts with label Lumaforge. Show all posts
Showing posts with label Lumaforge. Show all posts

Thursday, April 19, 2018

I give you... ProRes RAW

ProRes was a game changer, will ProRes RAW be as successful? It certainly looks promising.

LumaForge presentation from Atomos' Jeremy Young at NAB 2018:


Excerpts:
  • Capturing 12 bit from Japanese cameras, will improve over time.
  • 16bit capable, capable of even more as it is bit independent, resolution independent, frame rate independent.
  • Two flavas: RAW (DataRate less than ProRes 422) and RAW HQ (DataRate less than ProRes 4444.)
  • Variable DataRate, lower if properly exposed image, higher if noisy sensor output.
  • Faster rendering times than real time (up to x4.)
  • Not a Mastering format, will be Mastering to ProRes4444. Indeed there is no ProRes RAW option for Export/Share in FCPX 10.4.1. Which brings the question: what about VFX roundtrips?
  • Atomos devices screens up to 10.5 stops 1500 nits HDR high brights, LUT capable, RAW to normal conversion.
  • Atomos devices support input up to 15 Stops, 12 bit RGB (will support higher bits),  up to 5.7K (at 30fps?), 4K at 60fps, up to 240fps (at 2K), 12Gb/s SDI, Camera Data (Camera, F-Stop, ISO, Shutter, Lens, Iris, WB, ND.)
  • Selected Atomos devices are HDMI RAW capable - ALTHOUGH THERE IS NO HDMI RAW OUTPUT FROM ANY CAMERA AT THIS TIME - SDI ONLY. Which manufacturer will announce HDMI RAW capable first?
  • "In HDR it looks phenomenal". Evidently that's the push: ProRes RAW the to-go solution for HDR production.
  • Real performance with FCPX: PIP 5 simultaneous streams of 6K, 4K (x3), 2K with mixed original frame rate 24p to 240p. Do you need an iMac Pro for that?
Thank you, Lumaforge!